It is currently Thu Apr 18, 2024 7:45 am
crazycarl wrote:I guess this is a good a place as any to announce this: The new version is out:
http://crazycarl.hl2sm.com/files/propper_0.24.zip
Changes since last release:
- Fixed bug where using one alternate skin caused skins not to work
- Propper should now create any folder that needs to be created
- the OB version no longer creates a .bsp file
- logging is off by default. Use the command line option -logging to turn it back on. Hopefully this gets around the problem where it tries to create a log but can't.
- option to remove bumpmapping from the converted materials. Useful if you plan to use -StaticPropLighting on compile
- Fixed the issue with FGD files loading in the wrong order.
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
Gambini wrote:he already released a newer version, 0.31 I think.
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
crazycarl wrote:Oops, I forgot to update the link. It's hosted at moddb now. Thanks for the mirrors, gtamike.
0.3
http://www.moddb.com/members/cfoust/dow ... per-beta-3
0.24
http://www.moddb.com/members/cfoust/downloads/propper
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
Xufe wrote:Question:
When using propper , a friend of mnie said, that using moe than 1 material makes the model made by propper performance intense?
Is it true and is the a rule of thumb how much different textures a propper-model should have?
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
Xufe wrote:Question:
When using propper , a friend of mnie said, that using moe than 1 material makes the model made by propper performance intense?
Is it true and is the a rule of thumb how much different textures a propper-model should have?
@echo on
cd C:\Program Files\Steam\steamapps\gtamike\sourcesdk\bin\ep1\bin
"C:\Program Files\Steam\steamapps\gtamike\sourcesdk\bin\ep1\bin\propper.exe" -game "C:\Program Files\Steam\steamapps\gtamike\half-life 2 deathmatch\hl2mp" %1
@pause
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
Gambini wrote:I downloaded and gave it a look. I won´t compile it because that will generate all sort of unwanted folders in my HD. But I can tell you the reasons of why isn´t working:
- First of all, you can´t tie an entity inside a model, if you want a mirror model create a refractive material and use it in the model anyway.
- The geometry should be in the center of the grid ( that is the point where those three blue lines cross eachother).
- You should use nodraw in all the invisible faces, that will save unnecesary polys.
- Your object is very basic, considering your needs I would just leave it as brushwork.
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
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