It is currently Thu Jun 20, 2013 4:11 am


Gambini wrote:You expect oddities to happen when you don´t do the proper thing. As I said, that entity won´t work inside a model. Propper isn´t meant to do that. It only converts hammer geometry into smd format.
There are other ways to make a mirror. Refractive materials can be turned off at certain distance just as the water_lod_control entity does with water.
gtamike_TSGK wrote:Gambini wrote:I downloaded and gave it a look. I won´t compile it because that will generate all sort of unwanted folders in my HD. But I can tell you the reasons of why isn´t working:
- First of all, you can´t tie an entity inside a model, if you want a mirror model create a refractive material and use it in the model anyway.
- The geometry should be in the center of the grid ( that is the point where those three blue lines cross eachother).
- You should use nodraw in all the invisible faces, that will save unnecesary polys.
- Your object is very basic, considering your needs I would just leave it as brushwork.
There's 2 .vmf's one with entity inside and one without. <---
I didn't know about "center of the grid" I didn't catch that in the read me and the brush was in the same place as my older propper models.![]()
Refractive materials are expensive, I can set a fade distance if it's a model. (optimize fps for map)
I added nodraw before and it gave me errors in the log, who knows why.
The materials are Valves stock ones so what's with the "not found" messages?
Also why is "$hdrbasetexture" even listed? o_0



Gambini wrote:I did read that. So you don´t really mind whether the model has a reflective part or not?
Ok.. there´s no way Propper would not compile that. mdlcompiler´s error looks like if you didn´t fix the materials for being used as vertexlitgeneric. However your propper_options has the "fix materials" checkbox enabled. My only guess is that Propper isn´t compiling the model but still calls mdlcompiler which takes an older file but can´t compile it. That´s likely to happen since the command line of Propper keeps running even if there´s an error in between. Check Hammer´s log.






Gambini wrote:Uncheck the "automatically compile" line and edit the qc file?
EDIT: BTW propper doesn´t work now that steam broke the tools.







Gambini wrote:Yeah i did that after the update and it works. Basically, The orangebox folder is no longer used for anything so everybody can delete it in order to avoid confusions.



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