Hey guys,
My map was working fine but then I added the Gman and some points for him to follow and it went to shit. I deleted the room and the extra part I created, walled it up and it still wont run. Any ideas?
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jaimesmith182\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2" "C:\Users\Jaime\Desktop\MMV\demo10.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2\materials
Loading C:\Users\Jaime\Desktop\MMV\demo10.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/demo10/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (-833.00 338.00 204.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (140137 bytes)
Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashdumpster01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 128 texinfos to 88
Reduced 18 texdatas to 16 (429 bytes to 368)
Writing C:\Users\Jaime\Desktop\MMV\demo10.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jaimesmith182\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2" "C:\Users\Jaime\Desktop\MMV\demo10"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\users\jaime\desktop\mmv\demo10.bsp
reading c:\users\jaime\desktop\mmv\demo10.prt
LoadPortals: couldn't read c:\users\jaime\desktop\mmv\demo10.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\jaimesmith182\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2" "C:\Users\Jaime\Desktop\MMV\demo10"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\jaime\desktop\mmv\demo10.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.44 seconds)
1544 faces
97307 square feet [14012264.00 square inches]
1 Displacements
2835 Square Feet [408284.22 Square Inches]
28 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 370/8192 4440/98304 ( 4.5%)
brushsides 2494/65536 19952/524288 ( 3.8%)
planes 1566/65536 31320/1310720 ( 2.4%)
vertexes 2805/65536 33660/786432 ( 4.3%)
nodes 1351/65536 43232/2097152 ( 2.1%)
texinfos 88/12288 6336/884736 ( 0.7%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 8102/0 8102/0 ( 0.0%)
faces 1544/65536 86464/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1066/65536 59696/3670016 ( 1.6%)
leaves 1371/65536 43872/2097152 ( 2.1%)
leaffaces 1770/65536 3540/131072 ( 2.7%)
leafbrushes 547/65536 1094/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11471/512000 45884/2048000 ( 2.2%)
edges 6749/256000 26996/1024000 ( 2.6%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 154/32768 1540/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2520/65536 5040/131072 ( 3.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 266800/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 57844/393216 (14.7%)
LDR ambient table 1371/65536 5484/262144 ( 2.1%)
HDR ambient table 1371/65536 5484/262144 ( 2.1%)
LDR leaf ambient 6224/65536 174272/1835008 ( 9.5%)
HDR leaf ambient 1371/65536 38388/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4952 ( 0.0%)
pakfile [variable] 174014/0 ( 0.0%)
physics [variable] 140137/4194304 ( 3.3%)
physics terrain [variable] 774/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 4114
Writing c:\users\jaime\desktop\mmv\demo10.bsp
10 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jaime\Desktop\MMV\demo10.bsp" "c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2\maps\demo10.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 220 -game "c:\program files (x86)\steam\steamapps\jaimesmith182\half-life 2\hl2" -novid +map "demo10"







