by MayheM on Mon Oct 17, 2011 4:36 pm
I would suggest a far more simple approach. Use env_soundscape_triggerable and brush based trigger_soundscape to do what you are trying. This is a method I have used since I started making my own soundscapes and it works far better for me.
Here is an example of a two soundscape system, one outside and one inside. All you need to do is place two env_soundscape_triggerable in the map and set it to have a very small radius then name each accordingly (inside and outside). Be sure both one is linked to your soundscape file and set to play the correct soundscape. Also be sure to place it in an area in which you can not touch the radius. Once they are placed, go to the entry points between the outside and inside areas of you map (doorways) and put a brush covered with the trigger texture on either side of the entry. Select the brush on the outside and make it an trigger_soundscape, set it to trigger "outside", do the same for the brush inside the door but set that to "inside". The last thing you want to do is place a trigger_soundscape at each spawn to trigger the correct soundscape. So when your player spawns they activate the sounds.
Once that is done, you can run the map and it will work like a charm. Trust me, this is the easiest way to create soundscape systems in your map. You can even make a prefab of the trigger and just pop them in whenever you want. Hope this helps...
