by Craminator on Tue Dec 13, 2011 7:49 am
Thanks for the feedback dissonance. I added a UVW Unwrap tonight... Oh man, I've got some work ahead of me. Hundreds of little chunks to organize and arrange. This model will definitely teach me the ins and outs of the max 2012 UVW editor. I'm trying various methods of grouping, packing, rotating and normalizing.
The questions I have are; what size should I be looking at for a skin? 1024x1024 512x512? Do large model texture sizes decrease performance, specifically in texture memory? Any tips/info? Thanks.
Map it up! Current Project : cs_slowtech