Yes, not sure what happens with HDR off.
The texture can be any color.
Also, pretty sure you can have as many non-shadow-casting env_projectedtextures you want without code mods. (As long as r_flashlightscissor is 0).
It is currently Fri Apr 19, 2024 7:57 pm
Cherno wrote:Looks great indeed. Good point about the selective apporach.
Did you just convert the textures in this scene to b&w and added the $lightwarp parameter to the bricks? And did you use purely b&w lightwarp or is there some shading involved ?
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