Yes, that fixes it; we already knew to do that to fix it. But we dont want it to start that way; its annoying to test a new eapon or model or what-have-you and have to do that every time.
I read about restarting the engine to clear it but that doesnt seem to work. Ive set launch options to -nodev, -noconsole, etc trying to see if that might be the cause to no avail. We are, however, loading a save game made so we can just pop right in without having to use the console for testing. I suppose that the game probably saved the fullbright state...?
Edit: its not the savegame, I entered the console and cleared it, saved it, no go still.
Im going to recompile the map again and make 3x sure thats not it. We dont have a mat_fullbright 1 message in the console, but we did have models embedded into the world geometry brushes. They werent touching the void though, or the comile would have thrown us leaks.