Thanx. I was looking at some of the skycards in game and they are actually props. I wasnt sure when I posted which would be better, to make a sprite, model, or brush it. Brush is much easier for me as im accustom to it, but I'd also like to learn newer things. As for the textures I know about the resolution limits. was wondering more if a 32x32 texture scrolling at high speeds looks similar to a 1024x1024 texture, what the apex is where quality is obscured by speed.