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The Iron Masons, one of the oldest of the surviving factions, is also one of the strongest. This stems from their militaristic nature, and heavy industrial background. They believe that the way to bring humanity back from the brink of extinction is by returning the world to what it once was. They are willing to stop at nothing to achieve their goals, and have the manpower and technologies to do it. Originating from a closed society known as the Freemasons, the Iron Masons have very clear cut ideals about leadership and patriotism. Traitors are very rare, and if it occurs, the perpetrators are punished to a degree that would give most nightmares.
A relatively recent addition to the power on earth, the Northern Pirates are a group of scavengers and survivalists, looking to make their way in the wastelands of earth. Lacking advanced technologies, they make up for it with ingenuity and knowledge of their surroundings. Living in harmony with their environment has taken its toll on their social structure. As a collective whole they act more like a pack of wolves then human beings. Prone to internal conflict, they are feared on the front lines of battle
Hi my name is Michael La Manna and I’m the lead audio designer for Osiris Studios upcoming title, Mist of Stagnation.
My job is to create all the sound effects that you hear during game play as well as the soundtrack with fellow composer Misha Snowball.
I just wanted to take a moment to explain a little bit about the process in which I create music and sound effects.
The first thing I like to do before actually making music is look at the concept art, get a feel for the game environment and its characters.
Everyone knows if you’re creating music for a fantasy style ‘rpg’ game you’re not going to use a 303 or 808, but on the other hand if you’re
making a track for a science fiction game that could work out. I always like to lay my drums down 1st, even if I decide later not to have
percussion, it seems laying down drums just gives a foundation for my tracks. I’m a PC guy so my software of choice ‘DAW’ has always been
Cakewalk, now called Sonar X1, they were 1st on the street for computer midi and I’ve stuck with them through the years. One thing that
I’ve learned is you could never layer too much, even the smallest sound panned to the right or left can make a difference in a track.
For Mist of Stagnation we had to create a few different genres of music, my fellow composer Misha lives in the UK so we used Skype quite a
bit transferring files back and forth. This process was actually very easy; she would come up with a rhythm and I would lay down the percussion
or vise versa. Sound effects on the other hand were all done by myself with either my huge effect library or me tweaking a sound in my
garage using my 4 way mic setup for Foley. All the sound effects were then re-worked in sound forge the defacto software for audio designers.
That’s pretty much it I hope you guys enjoy the game when it comes out, a lot of people dedicated countless hours to developing it.
Michael La Manna is also owner of Floppy Entertainment look for their 1st mobile release “lil’ Sherman” in April 2012 for Android and IOS.
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