It is currently Sun Dec 08, 2013 4:00 pm
jangalomph wrote:Wise words from a wise man. ^
Smurftyours wrote:Counter strike is OB engine though, its no more out of date than tf2 or Dod:s, which makes this even more confusing.
Your guess is as good as mine.Sathor wrote:Phott and me (thanks Phott!) have talked for a long time about the issue and both of us have done some experiments.
http://img84.imageshack.us/img84/5783/s ... rtexes.jpg
This is what happens when I create such triangles. I tested with 1xY (Y = 1 to 10) and 2xY (Y = 1 to 10). The point-vertex will begin to stray with the 1x3 or 2x6 triangle. The 2x5 is fine (see the screenshot).
Now, in the last few minutes, we have come a lot closer to the problem.
I had sent Phott my map file and he looked at it in Hammer. He did not have the issue.
BUT! He tested with DoD:S, not CS:S.
Now, I have done the SAME tests with EP2 ... and all vertexes stay on the grid.
So it would seem that the issue is related to the Source Engine version which CS:S uses.
Perhaps zombie can explain a bit more?
"plane" "(-918.986 3072 1456) (-918.986 2880 1456) (-918.986 3015 1452)"
"plane" "(-1032 2749.99 1560) (-840 2749.99 1560) (-975 2749.99 1556)"
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