Dives wrote:Ha. Trying to turn on wireframe crashes Dear Esther. Ah come on, I just want to see how those beautiful landscapes are being rendered.
I tried that too.
It is currently Wed Jun 19, 2013 8:11 am
Dives wrote:Ha. Trying to turn on wireframe crashes Dear Esther. Ah come on, I just want to see how those beautiful landscapes are being rendered.




Phott wrote:Can't you decompile the maps? I know it's not very reliable... But just a peak...


Armageddon wrote: Also Briscoe put such a troll teleportation trigger around the 3D Skyboxes so you can't look at them.

Armageddon wrote: No 3D geometry for the distant cliffs and radio tower, it was flat onto the skydome. HOW DOES HE DO THIS!!!!

Phott wrote:Armageddon wrote: No 3D geometry for the distant cliffs and radio tower, it was flat onto the skydome. HOW DOES HE DO THIS!!!!
Wait what










Dives wrote:That's not a winning attitude. Your problem was "vis decompression overload" right? Is your roundabout entirely func_detailed? On a big open area like yours, your visleafs should be very simple. If its the amount of brushes that are causing the error, propper can solve that for you (at the expense of nice lighting).








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