The Official Interlopers "Map Pimpage Thread"

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Re: The Official Interlopers "Map Pimpage Thread"

Postby joe_rogers_11155 on Sun Mar 04, 2012 6:18 pm

@oskmos: it looks like silent hill in the yukon
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Hollow on Sun Mar 04, 2012 7:32 pm

Good points.
I've used a new texture now and blended the bottom parts of the building in with the snow. Looks muuuchh better.
Still needs some tweaking here and though.

Also just to note. this is just a small little test for the rest of the map, an idea of textures and composition. So if it looks bare its because it probably is right now :)

Image
Last edited by Hollow on Sun Mar 04, 2012 7:36 pm, edited 1 time in total.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Smurftyours on Sun Mar 04, 2012 7:34 pm

Looks like a COD Blops map.
jangalomph wrote:Wise words from a wise man. ^
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Sun Mar 04, 2012 8:27 pm

That building is really nice, I'd re-skin the red containers though, they look out of place. It would be cool if the bottom left container was open so you could walk through it, with boxes in it. Really solid stuff though, you should make a blend modulate texture soon too. :P
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Hollow on Sun Mar 04, 2012 8:58 pm

Armageddon wrote:That building is really nice, I'd re-skin the red containers though, they look out of place. It would be cool if the bottom left container was open so you could walk through it, with boxes in it. Really solid stuff though, you should make a blend modulate texture soon too. :P


Sort of read my mind.
I'll be either reskinning or creating new container assets with one open one,
also yeah i'm looking into blend modulate at the moment :)
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Re: The Official Interlopers "Map Pimpage Thread"

Postby nub on Sun Mar 04, 2012 10:51 pm

Hollow wrote:
Armageddon wrote:That building is really nice, I'd re-skin the red containers though, they look out of place. It would be cool if the bottom left container was open so you could walk through it, with boxes in it. Really solid stuff though, you should make a blend modulate texture soon too. :P


Sort of read my mind.
I'll be either reskinning or creating new container assets with one open one,
also yeah i'm looking into blend modulate at the moment :)


I think a reskin would be just fine. The stock cargo container models are actually quite nice in my opinion. Of course, if you wanted to make the scene with your own assets, custom models would definitely be a step in the right direction. :D



Lol. Triple smiley combo.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Spike on Mon Mar 05, 2012 12:40 am

Remaking my ze_Mario64 after a HDD crash 1 year and a half ago:

(custom textures/models blah blah by me)

The spawn:
Image

Getting out of the pipe:

Image

Image
Last edited by Spike on Mon Mar 05, 2012 3:21 am, edited 1 time in total.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Jman on Mon Mar 05, 2012 2:09 am

You know someone here ripped the sm64 textures a while ago I have no idea where they ended up though.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Spike on Mon Mar 05, 2012 2:13 am

Jman wrote:You know someone here ripped the sm64 textures a while ago I have no idea where they ended up though.

It's quite easy to rip them, but they're too low res. So I'm making all the textures. I don't really want it to be a Mario 64 copy, more like a Mario 64 on steroids.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby nub on Mon Mar 05, 2012 3:03 am

I can't even see the pictures. :(
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Spike on Mon Mar 05, 2012 3:16 am

Janga has the same problem :S I'm going to try to fix it
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Mon Mar 05, 2012 8:47 am

How does this building/warehouse look? Yes, I am aware of the black ivy.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Dives on Mon Mar 05, 2012 9:50 am

The vertical metal pieces look too thick. Looks good otherwise.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Sathor on Mon Mar 05, 2012 9:55 am

I think the concrete columns on the brick walls should extrude a bit more than the horizontal pieces. This would give the building a tiny bit of extra definition and in my opinion always looks better. Otherwise it is really good. You should add something to the roof, like an antenna or any other kind of small detail.
I like the rest of the detailing.
A quick sketch of what I would change and add:

Image
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Hollow on Mon Mar 05, 2012 11:23 am

Sathor wrote:I think the concrete columns on the brick walls should extrude a bit more than the horizontal pieces. This would give the building a tiny bit of extra definition and in my opinion always looks better. Otherwise it is really good. You should add something to the roof, like an antenna or any other kind of small detail.
I like the rest of the detailing.
A quick sketch of what I would change and add:

Image


Yeah, agreed. I do this with framework most of the time. It gives that extra depth to the building architecture
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