No physics in HLMV

Modelling, Textures, Animating and other general engine asset topics.

No physics in HLMV

Postby nanoxax on Tue Mar 13, 2012 10:28 pm

I'm trying to get my model to have ragdoll physics, but I can't select any bones to do so. I think it has something to do with a "ragdoll.qc". I can't find this file anywhere, it isn't even referenced in the citizen's files. At first I thought I had to assign all the hitboxes first, so I did, but it still does not work. I'm at a loss, can someone help me?

Image
nanoxax
Member
Member
 
Joined: Tue Oct 18, 2011 8:14 pm

Re: No physics in HLMV

Postby Armageddon on Tue Mar 13, 2012 10:54 pm

I'm fairly sure you can't do this in the model viewer, it's only for actually viewing models and their animations. This might help.

https://developer.valvesoftware.com/wik ... d_Ragdolls
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: No physics in HLMV

Postby nanoxax on Tue Mar 13, 2012 11:10 pm

What program do you think I should use? I'm currently using fragMOTION because it is easily accessible.


It was originally a ragdoll but I'm converting into an NPC. Does this mean it already has a collision model? If so how can I implement it in my npc.

Ok I got it working, now all I have to do is reduce the tolerance for the joints so the ragdoll isnt stiff in the t pose

I've got it. Thanks anyways.
nanoxax
Member
Member
 
Joined: Tue Oct 18, 2011 8:14 pm

Return to Art Creation

Who is online

Users browsing this forum: No registered users

cron