zero_two wrote:Map reminds me a lot of the L4D Death Toll Finale.
Called it. Booyah.
It is currently Tue May 21, 2013 11:32 pm
zero_two wrote:Map reminds me a lot of the L4D Death Toll Finale.

Major Banter wrote:Zecrah, you've come from nowhere yet have rapidly become a Hammer God.
Wtf.
Sathor wrote:AO baked into the lightmaps would be great, though. That would make the connections between walls and ceilings so much prettier, which you now have to fake with overlays or texture trims.








Dives wrote: The recoil (which there is laughably little of in CoD) is even greater in CS:GO than in CS:S.

Noodles wrote:Honestly? First thoughts: CoD + Bloom. Must be next-gen..... :/
Seriously though I'm not too bothered about this new CS, I guess the cynic in me just can't see it breaking the CoD style trend...









Dives wrote:I can see a lot of complications with replacing de_lake's brush based house with a cinematic physics model when the bomb explodes, seeing as how the players may be inside when it happens.
joe_rogers_11155 wrote:If you only blow off the roof and a few of the highest walls, I think the illusion of target destruction will be preserved without interfering with players. Most of the house can still be brushwork. My biggest concern would be about the lightmapped sunlight entering the house through the "destruction" models.


Dives wrote:I can see a lot of complications with replacing de_lake's brush based house with a cinematic physics model when the bomb explodes, seeing as how the players may be inside when it happens.


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