New Counter-Strike: Global Offensive Pics Released

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Re: New Counter-Strike: Global Offensive Pics Released

Postby Gary on Thu Mar 15, 2012 9:44 am

-csm_quality <int>

int = 1,2,3,etc.


Was reading around.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby srredfire on Thu Mar 15, 2012 1:41 pm

Is that a command or what? Because I couldn't find it in-game.

I did see cl_csm_status though and that gives a readout of the stats

Code: Select all
cl_csm_enabled: 1
Render targets allocated: 1
Depth texture resolution: 2048
SupportsCascadedShadowMapping: 1
SupportsShadowDepthTextures: 1
CSMQuality: 0
env_cascade_light entity exists: 1
Shadow direction: 0.470105 0.438380 -0.766044


Also there are commands like this as well:

Code: Select all
"+csm_rot_x_neg"  client                                                       
"+csm_rot_x_plus"  client                                                       
"+csm_rot_y_neg"  client                                                       
"+csm_rot_y_plus"  client                                                       
"-csm_rot_x_neg"  client                                                       
"-csm_rot_x_plus"  client                                                       
"-csm_rot_y_neg"  client                                                       
"-csm_rot_y_plus"  client 


I tried using them thinking maybe you could rotate the shadows or move them somehow in real time but they didn't do anything!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :(



Also interesting, there is a "createflashlight" command which does infact create a lightspot of sorts, although it does not cast shadows on anything.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby joe_rogers_11155 on Thu Mar 15, 2012 1:56 pm

Gary wrote:The lighting becomes even less of the problem since the sun casts dynamic shadows.


i thought that this was not entirely true. i thought they were using both CSM and lightmapped environmental light. remember those palm trees in the dust map that had both dynamic and lightmapped shadows at the same time? i thought something like that would also be happening in the lake map, with lightmapped sunlight coming through the hypothetical house demolition model.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Gary on Thu Mar 15, 2012 8:32 pm

srredfire wrote:Is that a command or what? Because I couldn't find it in-game.


Sorry, it's a launch option. Rightclick CS:GO in steam -> Properties... -> Set Launch Options...


srredfire wrote:Also interesting, there is a "createflashlight" command which does infact create a lightspot of sorts, although it does not cast shadows on anything.


I don't recall the env_projectedtexture that command spawns ever casting shadows.


joe_rogers_11155 wrote:
Gary wrote:The lighting becomes even less of the problem since the sun casts dynamic shadows.


i thought that this was not entirely true. i thought they were using both CSM and lightmapped environmental light. remember those palm trees in the dust map that had both dynamic and lightmapped shadows at the same time? i thought something like that would also be happening in the lake map, with lightmapped sunlight coming through the hypothetical house demolition model.


True... but, hasn't this problem been solved in EP2? I don't recall any lighting errors when those houses blew up.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Hollow on Fri Mar 16, 2012 1:07 pm

Weird that if I put my map into CSGO, the dynamic sun shadows are enabled on models and the viewmodels, but brushed based geometry still casts normal lightmapped stuff:

Image

Gah, I can't wait for the authoring tools.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Zecrah on Fri Mar 16, 2012 9:55 pm

Bigass new update.

http://store.steampowered.com/news/7552/

Gonna go get screenies of new stuff now, particularly that new map St. something. Also, de_dust2_se looks a great idea.
This week’s update includes de_dust2_se. You will be able to access it through the map command “map de_dust2_se” in the console. This is a version of Dust2 with the fog off, props removed, cables removed, and particle effects removed. It was created especially for pro-competitive play and leagues.


Also they posted a blog post to go with it, which is interesting; a lot of people have complained that Valve are ignoring feedback so perhaps this is an indirect response...
http://blog.counter-strike.net/index.ph ... ta-status/
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Re: New Counter-Strike: Global Offensive Pics Released

Postby cra0kalo on Fri Mar 16, 2012 10:01 pm

I have been experimenting with the new dynamic lighting with a custom map, going to make some cinematic destruction with 3dsmax rayfire see how it all turns out :P
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Zecrah on Fri Mar 16, 2012 10:12 pm

Image

Image

Image

Image

Image
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Armageddon on Fri Mar 16, 2012 10:18 pm

First off, Left 4 Dead 2.

Secondly.
Image

Stop reusing assets Valve kthx.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby srredfire on Fri Mar 16, 2012 10:21 pm

Reminds me a bit of Dead Island later in the game.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Zecrah on Fri Mar 16, 2012 10:30 pm

I can't help but think that there is too much light for a sky that is seriously overcast too.

cs_italy

Image

Image

Image

Image

Image

Image

I particularly like the new hostage models. And the chicken.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Armageddon on Fri Mar 16, 2012 10:40 pm

CHICKEN!!! That is how a map remake should look.
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Re: New Counter-Strike: Global Offensive Pics Released

Postby TheDanishMaster on Fri Mar 16, 2012 10:43 pm

I just came. Cant wait to get my hands on that game and tools :D
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Re: New Counter-Strike: Global Offensive Pics Released

Postby source-maps on Fri Mar 16, 2012 10:43 pm

can we shoot the chickens?
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Re: New Counter-Strike: Global Offensive Pics Released

Postby Text_Fish on Fri Mar 16, 2012 10:49 pm

Do the hostages lose their blindfolds and shackles when a CT activates them?

Also, do the chickens have large talons?
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