The Official Interlopers "Map Pimpage Thread"

Reveal what you have made so far and get feedback on development.

Re: The Official Interlopers "Map Pimpage Thread"

Postby Armageddon on Sun Apr 01, 2012 6:51 pm

Check out my map that I made.

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Feedback welcome.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby cz_squishy on Sun Apr 01, 2012 7:39 pm

Looks awesome! Keep up the good work and you could be at Valve one day!!!!
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Miigga on Sun Apr 01, 2012 9:28 pm

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Fulcrum on Sun Apr 01, 2012 10:04 pm

The fence around the pool seems to be wrong nice decoration otherwise.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Gambini on Sun Apr 01, 2012 11:12 pm

good work
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Dives on Mon Apr 02, 2012 12:39 am

Looks weird having a blue light in a walkway full of yellow lights.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby joe_rogers_11155 on Mon Apr 02, 2012 2:13 am

@dives: it happens all the time, especially in an industrial setting. they just grab light bulbs that match the sockets or previous bulb's wattage, and you end with some yellow, blue, and even pale green lights. look at a city street at night, or residential lights. mostly blue or orange. i like the variation.

what I DO find odd is the shadow sharpness from the sunlight coming in from the roof. the two squares of light on the floor are blurry while the one square of light near the top (on the wall and walkway) appears to be much sharper, and that is strange to me.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Sathor on Mon Apr 02, 2012 7:52 am

Aren't the blurry two on the water?

I like it. :D
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Re: The Official Interlopers "Map Pimpage Thread"

Postby pk_hunter on Mon Apr 02, 2012 1:16 pm

Excellent light play.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Hollow on Mon Apr 02, 2012 2:05 pm

You have a good eye for mood lighting Miigga, and your maps usually have a nice amount of variety architecturally, to keep them interesting. They usually play pretty well too!

What I'd love to see from you after this SP map, is something quite different, style-wise, as this and the last few I've seen/played of yours, seem to be part of a collection(?). All quite similar in lighting, atmosphere and location. That's not a bad thing by any means. But I'm intrigued to see what else you can produce :)
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Re: The Official Interlopers "Map Pimpage Thread"

Postby HoliestCows on Tue Apr 03, 2012 7:23 pm

I dont like posting on the same page Miigga posts on.

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Sathor on Tue Apr 03, 2012 9:06 pm

@HoliestCows:

I suggest to break up the ceiling. You can use the metal grate for that. Make one part of the ceiling higher and of a different material - perhaps with beams and such detail.

And add some thicker (vertical) bars on the metal grate, too.

Otherwise it looks good.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Valar on Wed Apr 04, 2012 6:29 am

Oi - lovely looking! Really good atmosphere in this.
check the cardboard models on the floor as they need to be lowered a tad (1/2 units).
About the metal grate...I'd go with a chicken fence framed with metal trusses. I think it'd look a lot better. Always had issues with how bland and boring this particular texture looked.
Again, great job, very scenic.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby HoliestCows on Wed Apr 04, 2012 5:26 pm

Thanks for the comments guys. Ive changed how the grate is and ive extended the ceiling up a bit, It looks much nicer.
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Fulcrum on Wed Apr 04, 2012 8:45 pm

Holiest cow it might be nice to have the light from behind the grate casting a shadow on the wall. This could be achieved by turning off the light in that coridoor and ramping up the reflection from the walls so the area isnt engulfed in darkness. Everyone loves fancy shadows ;)
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