Model pimpage Thread

Modelling, Textures, Animating and other general engine asset topics.

Re: Model pimpage Thread

Postby no00dylan on Tue Apr 10, 2012 2:40 pm

Just a silly model I'm making for school.
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Re: Model pimpage Thread

Postby Shirik on Fri Apr 13, 2012 5:05 pm

Hi guys. Still making pathetic attempts to modeling in xsi. Here is what i can do for now.
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UTS 15 shotgun.
4.5 mil tris by now.
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Re: Model pimpage Thread

Postby jangalomph on Fri Apr 13, 2012 5:15 pm

Im really digging that aircraft. Looks sexy.
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Has anyone really been far even as decided to use even go want to do look more like?
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Re: Model pimpage Thread

Postby PaulH on Fri Apr 13, 2012 9:15 pm

@dylan I like the style of that, keep going with it man :) Looks quite Halloween-ey

Finished my Jurassic Park car model (just about), unwrapping, texturing and setting up a scene in Cryengine all on the to-do list

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Re: Model pimpage Thread

Postby Smurftyours on Fri Apr 13, 2012 11:59 pm

Is that the low poly?
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Re: Model pimpage Thread

Postby source-maps on Sat Apr 14, 2012 1:16 am

restarted on my caddy, but god damn it's not cool to post here with that epic car above me

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Re: Model pimpage Thread

Postby PaulH on Sat Apr 14, 2012 7:43 am

@smurf

That's the high poly, not going to be a low poly, I'm not trying to follow an artists workflow just trying to improve my modelling and texturing, lll render out the wireframe in a bit

@source

Good start man keep going with it, make sure you round of some of those sharp edges and corners a bit :)

EDIT: Wireframe

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Re: Model pimpage Thread

Postby Smurftyours on Sat Apr 14, 2012 5:40 pm

Yeah, I was pretty sure it was the high poly, but I asked just to make sure since you didn't say anything about baking in your to do list.
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Re: Model pimpage Thread

Postby Gambini on Sat Apr 14, 2012 11:43 pm

source-maps wrote:restarted on my caddy, but god damn it's not cool to post here with that epic car above me

http://i.imgur.com/7rehI.jpg


The driver is going to hit the shit out of his head against that glass if you dont make it open along with the door
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Re: Model pimpage Thread

Postby Black_Stormy on Sun Apr 15, 2012 12:36 am

Gambini wrote:
The driver is going to hit the shit out of his head against that glass


Haha gave me a really good chuckle for some reason.
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Re: Model pimpage Thread

Postby source-maps on Sun Apr 15, 2012 12:55 am

little update

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Re: Model pimpage Thread

Postby Gambini on Sun Apr 15, 2012 1:19 am

Well seems like both purposes of my previous post were met. It gave feedback and fun.

Serioulsy now, good model. I like it and I find practical when people go directly to the lowpoly without all the hassle of a three thousand millon trys model just to bake a normal map that will be barely noticeable.

Keep an eye on the top view, just in case the car doesn´t end being too blocky. Sometimes we all commit the mistake of extrudding details out from the box but leave the box as it. Most cars, even the old american ones like that, have the front and rear ends narrower than the rest of the bodywork.

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Re: Model pimpage Thread

Postby shadowmancer471 on Tue Apr 17, 2012 10:08 pm

So I made a hammer, anyone get the reference?

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Re: Model pimpage Thread

Postby Black_Stormy on Tue Apr 17, 2012 11:31 pm

Are you using blender 2.4? Get with the times man!
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Re: Model pimpage Thread

Postby Epifire on Wed Apr 18, 2012 12:48 am

shadowmancer471 wrote:So I made a hammer, anyone get the reference?

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Only thing I think of is Thief. With all the gears and Hammers and what appears to be steam punk decor, it would fit in perfectly. Not sure if that is what your reference was, but keep it up anyway cause it looks great. :smt023
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