Moving Corpse

Any aspects of level design for the Source engine.

Moving Corpse

Postby Flippy-HTF on Sat Apr 28, 2012 6:51 pm

Hi, for not to full my other post of "multi-questions", i made this post more specific.

I've got a prop_ragdoll of a corpse in a corner of a map. How can i make it moving behind the main character? I thought of path_track, but that prop haven't got a parent to make it moving afterwards. Doing it wrong with the prop and should be another prop_ type? or may a better way instead of path_track?

Thanks again!
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Re: Moving Corpse

Postby cpl. punishment on Sat Apr 28, 2012 9:22 pm

Have you tried parenting the ragdoll to an info_target and having the info_target parented to the player?
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Re: Moving Corpse

Postby Flippy-HTF on Sat Apr 28, 2012 10:46 pm

and how i can make it parented to the player when I trigger something and stops parenting the player immediatly?

what i want to do is next:
1-theres a corpse in the corner of them room.
2-when i put a key that you have to find into the keyhole, that corpse should move so quickly behind the player, but without seeing it.

how could i do that with the way you told me?
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Re: Moving Corpse

Postby Corewarp on Sun Apr 29, 2012 3:32 am

trigger_teleport
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Re: Moving Corpse

Postby Flippy-HTF on Sun Apr 29, 2012 12:04 pm

ok thanks! worked fine with teleport and a filter, thanks!
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