It is currently Wed Apr 17, 2024 11:41 pm
Black_Stormy wrote:That is usually caused in blender by the smoothing on the sides of the cylinder sharing the same smoothing group as the cap. You can usually fix it by placing more edgeloops down the cylinder or separating the cap. It's not a big deal but when it comes to baking the normal map you'll notice that the cylinder has a big gradient when it should be blank.
I think if you put an edgeloop right at the end before the corner you'll lose the shading issue but keep the smooth transition. Maybe.
no00dylan wrote:Tried to modernize/crazyfy the old Bennie Railplane system.
I see a little problem between the two windows. Any idea on how to texture this bad boy without making me want to kill myself?
Dr. Delta wrote:Black_Stormy wrote:That is usually caused in blender by the smoothing on the sides of the cylinder sharing the same smoothing group as the cap. You can usually fix it by placing more edgeloops down the cylinder or separating the cap. It's not a big deal but when it comes to baking the normal map you'll notice that the cylinder has a big gradient when it should be blank.
I think if you put an edgeloop right at the end before the corner you'll lose the shading issue but keep the smooth transition. Maybe.
But he's using 3ds Max.
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