It is currently Fri Apr 19, 2024 2:54 am
jangalomph wrote:Wise words from a wise man. ^
Smurftyours wrote:He uses blender from what I have heard.
marks wrote:Dr. Delta wrote:Black_Stormy wrote:That is usually caused in blender by the smoothing on the sides of the cylinder sharing the same smoothing group as the cap. You can usually fix it by placing more edgeloops down the cylinder or separating the cap. It's not a big deal but when it comes to baking the normal map you'll notice that the cylinder has a big gradient when it should be blank.
I think if you put an edgeloop right at the end before the corner you'll lose the shading issue but keep the smooth transition. Maybe.
But he's using 3ds Max.
3dsmax works in exactly the same way.
Epifire wrote:Smurftyours wrote:He uses blender from what I have heard.
Last I know he was too. He might have even convinced me to learn it, after seeing the way he uses it. Been debating which modeling program to take up second to XSI. Just some things that Softimage just doesn't do.
jangalomph wrote:Wise words from a wise man. ^
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