Wall Worm Proxies

Modelling, Textures, Animating and other general engine asset topics.

Wall Worm Proxies

Postby shawnolson on Tue May 01, 2012 9:10 pm

I've been working on a set of tools in Wall Worm called Wall Worm proxies for a while. And due to the blank stares, crickets and confused emails I've gotten, I know that no one really knows what they are and/or how to use them.

So I put a video up on it.



I'll document them more as times goes on.

Oh yeah, there is also a new WW release today too.
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Developer of Wall Worm
Technical Artist for Black Mesa
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Re: Wall Worm Proxies

Postby Plague on Wed May 02, 2012 4:01 am

The video alone has given me a few ideas of some stuff that would be done in a vastly shortened time!


Once again A+ work, these tools keep getting better man!
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: Wall Worm Proxies

Postby shawnolson on Wed May 02, 2012 1:30 pm

Plague wrote:Once again A+ work, these tools keep getting better man!


I hope so :P

There are a lot more applications for the proxies than in the video. One is to texture them individually ... then use the collect skins function. Then your model exports with all the skins of itself and its proxies.
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Developer of Wall Worm
Technical Artist for Black Mesa
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