Dr. Delta wrote:Interesting question, not that I know how you would do that. Why are you asking, if I may ask?
I was gonna try and model a cliff side via the displace modifier and a heightmap for a rock texture I have, but I wanted the ends of the cliff to be "seamless" so you could repeat them without gaps and whatnot. However, I don't think I'll even bother with it at this point.
MaK wrote:Mine work perfectly fine.
I figured out the issue. The 3D View "textured shaded polygons" render mode is currently broken. It doesn't render shaded polygons, and it breaks blend textures. Possibly does other funky shit that I haven't witnessed yet.