It is currently Wed May 22, 2013 3:24 am
skoften wrote:Looking really nice. For the second pic I'd apply some smoothing groups on the skewed wall brush and you should also 'face' the texture correctly so it doesnt look stretched.
Sathor wrote:I am rather impressed. I can't even make my usual suggestions to add pillars to the walls and such stuff, because you already did that stuff. Good work!
Ark11 wrote:Add some colour correction. Otherwise looks good.
Major Banter wrote:Use a more overgrown road texture. It's too clean.
Prypiat (Ukrainian: При́п'ять, Pryp’at’; Russian: При́пять, Pripyat’)
Sathor wrote:Well, your current lightning is very warm. Play a bit of Stalker and try to use a similar greyish lightning. The indoor areas I'd suggest trying to add more blue, while outdoors trying to get a more brownish look.
Just play with the values
Major Banter wrote:Less bright green. Use a more overgrown road texture. It's too clean.
Sathor wrote:displacements for the road. Around the tree it needs to be lifted up. With some modelling skill you can even have roots coming out of the surface of the road!
Blink wrote:Not sure if it's intentional but the map name doesn't seem to match the different ways of spelling the city:Prypiat (Ukrainian: При́п'ять, Pryp’at’; Russian: При́пять, Pripyat’)
Looking nice though, very authentic! If you need some more reference shots I have a few of the pool in this set.