It is currently Thu May 23, 2013 2:24 pm
R_Yell wrote:Hmm, distance to surface too small? I have used this tool a few times and as far I remember, that property could cause such issue. Wrong uv's also may have to do.
stoopdapoop wrote:Yes, you have to unwrap your lower poly model. Not the high poly though.
Black_Stormy wrote:When you bake textures you're baking the extra detail of the high poly onto the lower poly models uv map, so you need good uvs. When you are baking you can't have any overlapping faces or you'll get artifacts all over the shit. I don't know what caused that first normal image, it looks nothing like anything like I have seen. As long as you have well unwrapped uvs with no overlaps, all your face normals on your high AND low poly meshes are facing the right way, and your models are aligned in 3d space, any errors you have should be settings errors.