It is currently Thu May 23, 2013 3:02 pm
skoften wrote:Old, was posted yesterday in the randomthread
skoften wrote:Probaly a matter of adding more friction between the parts that make the model. The tech is there and that is what matters.
Epifire wrote:I second Gary it is good, but there is a lack in smaller pieces for generated debris. It is off to a good start though.
Even with this fancy debris model, I still enjoy physics springs on the Valve buggy, however indestructible the rest of the vehicle might have been. XD
kirby2112 wrote:Would it be possible to implement physX particals into this mafia 2 style?
Epifire wrote:kirby2112 wrote:Would it be possible to implement physX particals into this mafia 2 style?
With that engine, I am sure they could.
kirby2112 wrote:That is awfully cool, but everything looks really floaty and flimsy... kind of... it's hard to describe... it just looks... I mean, when I drive my truck, I don't see shit wiggling around in the back or anything. Cars are typically held together with more than scotch tape...
nub wrote:PhysX would just make it lag like shit. Such a bad physics engine.
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