Major Banter wrote:-snip-
Please clarify, Cortez.
Thank you, Banter.
In the more recent 'version' of Dear Esther, it was either their textures or an invisible brush that generated sprites and foliage, like this. https://developer.valvesoftware.com/wiki/Detail_props
Example of their sprites
Now, I was wondering if I could somehow get these into my own map, I looked into this at other communities and they agreed that it was possible but they have no idea how. I questioned that idea that it was after they had bought the source license so they were able to explore deeper into it, but this video proved me wrong in that case. http://www.youtube.com/watch?v=MR85LvKNLBU&feature=plcp
It was done on the public 2010 engine for sure so it has to be possible to get this in my own map.
The Dear Esther sprite are based upon custom code. I am guessing they only inherit from the original valve detail sprites but are a custom entity and so wouldn't show up unless you use the Dear Esther .dll files (map for Dear Esther).
That's a good idea actually, I'll give it a whirl in a moment but someone may have another idea.