those simple questions thread...

Any aspects of level design for the Source engine.

Re: those simple questions thread...

Postby Gambini on Sat Jun 09, 2012 11:56 am

Sounds that loop have cue-in and cue-out marks in their timeline. It´s not about their name what makes them loop. The is NOT looped flag is for sounds without the ability to loop. To make it clear:

- If the sound has cue marks it has to have that flag unchecked and it will loop, no matter what.

- If the sound doesn´t have any mark it has to have that flag checked and won´t loop.

In the other hand: Sounds that don´t loop can´t be stopped until they end. It is a problem with long sounds but the workaround is easy, just set it´s volume to 0.
User avatar
Gambini
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Oct 20, 2008 1:52 am
Location: Buenos Aires, Argentina.

Re: those simple questions thread...

Postby Aus_Karlos on Sat Jun 09, 2012 12:34 pm

So when setting the volume to 0 will that cause the engine to stop playing the sound as its not in auditable range?
Or when i increase the volume back to 1 will the sound still be playing?
I need the current wav file to completely stop playing so when i trigger to "playsound" the ambient_generic pick another wav at random from the <map_name>_level_sound.txt file.
I've been reading up on soundscripts and the latest engine version support stack operations. Does anyone know if Gmod 13 supports this new feature. (Present in Portal 2).
Under Construction
mg_sawI
Aus_Karlos
Regular
Regular
 
Joined: Mon Sep 10, 2007 11:47 am

Re: those simple questions thread...

Postby Gambini on Sat Jun 09, 2012 2:06 pm

The sound will be still being played until it ends, it´s just that you won´t hear it. Not sure about the rest of your post.
User avatar
Gambini
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Oct 20, 2008 1:52 am
Location: Buenos Aires, Argentina.

Re: those simple questions thread...

Postby no00dylan on Sun Jun 10, 2012 9:29 pm

How do I import a model from 3ds max to udk with its texture attached?
User avatar
no00dylan
Veteran
Veteran
 
Joined: Sat Apr 19, 2008 10:34 pm
Location: NC, USA

Re: those simple questions thread...

Postby [Steve] on Mon Jun 11, 2012 4:55 am

no00dylan wrote:How do I import a model from 3ds max to udk with its texture attached?



once you have imported your model you must also import your texture and set-up a corresponding material.
then make sure this material is applied to your static mesh.
if you get stuck I can post a more in depth how to. you should be able to figure it out though.
User avatar
[Steve]
Regular
Regular
 
Joined: Fri Mar 06, 2009 11:25 pm

Re: those simple questions thread...

Postby Aus_Karlos on Mon Jun 11, 2012 8:20 am

I have 2 func_door brushes that seem to spawn almost black even thought they spawn under a well lit area.
Ive tried using the lightingoriginhack by entering it manually but i dont think ive used it right. Does the lightingoriginhack value tie to a info_lighting or another entity
Under Construction
mg_sawI
Aus_Karlos
Regular
Regular
 
Joined: Mon Sep 10, 2007 11:47 am

Re: those simple questions thread...

Postby xamuli on Mon Jun 11, 2012 4:37 pm

I'm not sure if this is a simple question but I don't want to make a new thread for this.
When I'm compiling a TF2 map and the portalflow part reaches 10, the computer suddenly shuts down. No error messages or blue screen, the screen just goes black. What could be the reason for this?
I tried compiling a map that just has a room with some brushes and props in it, no problem there.
xamuli
Regular
Regular
 
Joined: Sun Sep 25, 2011 8:56 am
Location: Finland

Re: those simple questions thread...

Postby joe_rogers_11155 on Mon Jun 11, 2012 5:24 pm

are you saying that your computer shuts down and powers off? is it an instantly black screen and all humming, lights, etc stop? that's crazy.
"Day breaks, but decay soon follows." - Ava Winona
Image
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
User avatar
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: those simple questions thread...

Postby xamuli on Mon Jun 11, 2012 7:03 pm

joe_rogers_11155 wrote:are you saying that your computer shuts down and powers off? is it an instantly black screen and all humming, lights, etc stop? that's crazy.

Yes, but now it also happened when I was just playing minecraft so I think it is a problem with my computer then.
xamuli
Regular
Regular
 
Joined: Sun Sep 25, 2011 8:56 am
Location: Finland

Re: those simple questions thread...

Postby Dives on Mon Jun 11, 2012 7:08 pm

Overheating perhaps? Compiling really gets those temps up. Try running a simple temperature monitor like RealTemp.
Current project: Journey to Splash Mountain [L4D2]
User avatar
Dives
May Contain Skills
May Contain Skills
 
Joined: Sat Feb 28, 2009 9:54 pm
Location: Moorpark, CA

Re: those simple questions thread...

Postby Gambini on Tue Jun 12, 2012 12:22 am

Annoyances annoyances.... Does any of you coding experts know the reason of these two or at least one thing?

1- I have put a func_reflective parented to a vehicle so it serves as a wing mirror, but it randomly shows as a HOM or the image isn´t updated for seconds, seems to be partially fixed when I center my view on it.

2- I have a track_train which is a train and this vehicle (let´s say the buggy). Just for fun I wanted to reproduce an accident by driving through the railroad and headon crash the train. Game crashes with the "cant read xxx" message, all times i try it. Why? I remember a similar situation in the actual game, where you have to get past a bridge with a train coming in the opposite direction.
User avatar
Gambini
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Oct 20, 2008 1:52 am
Location: Buenos Aires, Argentina.

Re: those simple questions thread...

Postby jangalomph on Tue Jun 12, 2012 12:46 am

are the two tracktrains on the same pathtrack?
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
User avatar
jangalomph
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Wed Jun 25, 2008 3:19 pm
Location: Sumter, SC

Re: those simple questions thread...

Postby Gambini on Tue Jun 12, 2012 12:50 am

No, one the buggy (used in hl2 to ram over antlions remember?) The other is indeed a track_train with a lot of power (or blocking damage).
User avatar
Gambini
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Oct 20, 2008 1:52 am
Location: Buenos Aires, Argentina.

Re: those simple questions thread...

Postby Gary on Tue Jun 12, 2012 1:32 am

Gambini wrote:1- I have put a func_reflective parented to a vehicle so it serves as a wing mirror, but it randomly shows as a HOM or the image isn´t updated for seconds, seems to be partially fixed when I center my view on it.


You can only have one func_reflectlive_glass entity in view at one time. You also can't have it in view when there is expensive water being rendered. It can only have one, flat brush surface.
Have a question related to modding or something I posted? Something that needs staff attention? PM me or message me on Steam(link below)

User avatar
Gary
Interlopers Staff
Interlopers Staff
 
Joined: Wed Dec 16, 2009 12:40 am
Location: USA, FL

Re: those simple questions thread...

Postby Gambini on Tue Jun 12, 2012 1:43 am

Makes perfect sense, thanks. I wish there were a way to turn water into "cheap mode" when entering the vehicle.
User avatar
Gambini
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Oct 20, 2008 1:52 am
Location: Buenos Aires, Argentina.
PreviousNext

Return to Hammer Editor Help

Who is online

Users browsing this forum: Gary