- Code: Select all
"LightmappedGeneric"
{
"$baseTexture" "southernmost/chrome"
"$surfaceprop" "metal"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
}
If it´s for a model, my suggestion is to give it a well backed normal map, as relief and shape is what makes chrome look realistic. Otherwise it looks too washed.




















