I've made a map in the sewers but the water is acting all strange.
But its just at one point, like a line but you can clearly see it when you walk over it.
How its supposed to look like:
Highlight to read:
How it looks like when walking or standing on that 'line'.
Highlight to read:
There are no leaks, ive checked that many times.
I tried building the cubemaps, changed nothing.
Here is my compile log.
- Code: Select all
** Executing...
** Command: "j:\beta\steamapps\mononova\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "j:\beta\steamapps\SourceMods\hennyssource" "J:\HennySource2\mapsrc\chapter_1_02"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: j:\beta\steamapps\SourceMods\hennyssource\materials
Loading J:\HennySource2\mapsrc\chapter_1_02.vmf
material "composite/citadelwall002a" not found.
Material not found!: COMPOSITE/CITADELWALL002A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2725.0 328.0 -543.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 21624:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2725.0 184.0 -543.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 22066:
Processing areas...done (0)
Building Faces...error: material CONCRETE/CONCRETECEILING003A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETECEILING003A doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing J:\HennySource2\mapsrc\chapter_1_02.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_03*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_03*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (105811 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 652 texinfos to 297
Reduced 60 texdatas to 44 (2206 bytes to 1554)
Writing J:\HennySource2\mapsrc\chapter_1_02.bsp
2 seconds elapsed
** Executing...
** Command: "j:\beta\steamapps\mononova\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "j:\beta\steamapps\SourceMods\hennyssource" -fast "J:\HennySource2\mapsrc\chapter_1_02"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading j:\hennysource2\mapsrc\chapter_1_02.bsp
reading j:\hennysource2\mapsrc\chapter_1_02.prt
618 portalclusters
1719 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 16662 visible clusters (0.00%)
Total clusters visible: 195132
Average clusters visible: 315
Building PAS...
Average clusters audible: 553
visdatasize:96489 compressed from 98880
writing j:\hennysource2\mapsrc\chapter_1_02.bsp
0 seconds elapsed
** Executing...
** Command: "j:\beta\steamapps\mononova\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters: -both -game "j:\beta\steamapps\SourceMods\hennyssource" -noextra "J:\HennySource2\mapsrc\chapter_1_02"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading j:\hennysource2\mapsrc\chapter_1_02.bsp
Setting up ray-trace acceleration structure... Done (0.53 seconds)
1470 faces
442766 square feet [63758348.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1470 patches before subdivision
16252 patches after subdivision
150 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 1849318, max 554
transfer lists: 14.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(55236, 50819, 35179)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(9784, 8976, 5889)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1924, 1705, 1005)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(416, 351, 178)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(94, 74, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 17, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(6, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0123 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
4 of 132 (3% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 282/8192 3384/98304 ( 3.4%)
brushsides 1987/65536 15896/524288 ( 3.0%)
planes 1332/65536 26640/1310720 ( 2.0%)
vertexes 2908/65536 34896/786432 ( 4.4%)
nodes 1350/65536 43200/2097152 ( 2.1%)
texinfos 297/12288 21384/884736 ( 2.4%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1470/65536 82320/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 575/65536 32200/3670016 ( 0.9%)
leaves 1371/65536 43872/2097152 ( 2.1%)
leaffaces 1732/65536 3464/131072 ( 2.6%)
leafbrushes 1130/65536 2260/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9325/512000 37300/2048000 ( 1.8%)
edges 5531/256000 22124/1024000 ( 2.2%)
LDR worldlights 150/8192 13200/720896 ( 1.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2847/65536 5694/131072 ( 4.3%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 513476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 96489/16777216 ( 0.6%)
entdata [variable] 42557/393216 (10.8%)
LDR ambient table 1371/65536 5484/262144 ( 2.1%)
HDR ambient table 1371/65536 5484/262144 ( 2.1%)
LDR leaf ambient 6888/65536 192864/1835008 (10.5%)
HDR leaf ambient 1371/65536 38388/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3822 ( 0.0%)
pakfile [variable] 2784258/0 ( 0.0%)
physics [variable] 105811/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4097
Writing j:\hennysource2\mapsrc\chapter_1_02.bsp
24 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading j:\hennysource2\mapsrc\chapter_1_02.bsp
Setting up ray-trace acceleration structure... Done (0.65 seconds)
1470 faces
442766 square feet [63758348.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1470 patches before subdivision
16252 patches after subdivision
150 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 1849318, max 554
transfer lists: 14.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(55236, 50819, 35179)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(9784, 8976, 5889)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1924, 1705, 1005)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(416, 351, 178)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(94, 74, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 17, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(6, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
4 of 132 (3% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 282/8192 3384/98304 ( 3.4%)
brushsides 1987/65536 15896/524288 ( 3.0%)
planes 1332/65536 26640/1310720 ( 2.0%)
vertexes 2908/65536 34896/786432 ( 4.4%)
nodes 1350/65536 43200/2097152 ( 2.1%)
texinfos 297/12288 21384/884736 ( 2.4%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1470/65536 82320/3670016 ( 2.2%)
hdr faces 1470/65536 82320/3670016 ( 2.2%)
origfaces 575/65536 32200/3670016 ( 0.9%)
leaves 1371/65536 43872/2097152 ( 2.1%)
leaffaces 1732/65536 3464/131072 ( 2.6%)
leafbrushes 1130/65536 2260/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9325/512000 37300/2048000 ( 1.8%)
edges 5531/256000 22124/1024000 ( 2.2%)
LDR worldlights 150/8192 13200/720896 ( 1.8%)
HDR worldlights 150/8192 13200/720896 ( 1.8%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 165/32768 1650/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2847/65536 5694/131072 ( 4.3%)
cubemapsamples 31/1024 496/16384 ( 3.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 513476/0 ( 0.0%)
HDR lightdata [variable] 513476/0 ( 0.0%)
visdata [variable] 96489/16777216 ( 0.6%)
entdata [variable] 42557/393216 (10.8%)
LDR ambient table 1371/65536 5484/262144 ( 2.1%)
HDR ambient table 1371/65536 5484/262144 ( 2.1%)
LDR leaf ambient 6888/65536 192864/1835008 (10.5%)
HDR leaf ambient 6888/65536 192864/1835008 (10.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3822 ( 0.0%)
pakfile [variable] 2784258/0 ( 0.0%)
physics [variable] 105811/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4097
Writing j:\hennysource2\mapsrc\chapter_1_02.bsp
24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "J:\HennySource2\mapsrc\chapter_1_02.bsp" "j:\beta\steamapps\SourceMods\hennyssource\maps\chapter_1_02.bsp"





