It is currently Mon May 20, 2013 6:22 am
Epifire wrote:missing a ton of stuff
Epifire wrote:This was labeled as a train map before, maybe some train wreckage, or a helicopter crash in that water area.
Epifire wrote:. Moving props or active objects in the level are always nice eye candy for the player as well.
Epifire wrote: Could also add in some simple sky box buildings outside of the map if you did not already plan on doing that.
indrora wrote:I'm trying to figure out how to make a train go over the bridge at semi-regular intervals. Only problem is that when I place my prop_static, child it to a func_train and run, it ends up being rotated 90*.
I don't know if I'm doing something wrong, or if I just missed a part of the tutorial.
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