Fixing Displacement Textures

Any aspects of level design for the Source engine.

Fixing Displacement Textures

Postby Piggy on Mon Jul 09, 2012 5:29 am

I don't know if this is even possible but can you fix textures on displacements do they don't blur when you move the points?

http://i.imgur.com/e4jqU.jpg

Want it to match the other textures I even painted the faces all the same and aligned them.
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Re: Fixing Displacement Textures

Postby Gary on Mon Jul 09, 2012 6:21 am

Have a question related to modding or something I posted? Something that needs staff attention? PM me or message me on Steam(link below)

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Re: Fixing Displacement Textures

Postby Dives on Mon Jul 09, 2012 6:38 am

Be aware aware that although $seamless_scale is awesome, it is bugged in hammer and causes unrelated textures to appear VERY stretched when viewed at certain angles. Its best to only add $seamless_scale to your textures shortly before release so you don't have have to deal with this buggy nonsense during development.
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Re: Fixing Displacement Textures

Postby kraid on Mon Jul 09, 2012 10:53 am

Disabling the shadding in the 3D viewport of hammer also helps with these textures.
Ofc. it isn't nice to work in unlit enviroment all the time.
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Re: Fixing Displacement Textures

Postby Epifire on Tue Jul 10, 2012 1:43 am

For most simple things, like dirt patches and ground displacements, the best thing to do is to not have to stretch your vertexes horizontally (in my experience anyway). The best thing I find is to make sure my brushes cover all the areas I want to displacement to be at. The texture only stretches, when you pull verts away from their original position they were generated at.

Hope that helps a little in the technique side of things.
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Re: Fixing Displacement Textures

Postby Piggy on Thu Jul 12, 2012 2:49 am

Ya ty for help.
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