I'm trying to make a Razor Train that continues to keep coming from one side of the tunnel to the other, first seen in the coast levels of Half-Life 2. There is a tutorial on the Half-Wit 2 website, but it's down. I'm using prop_dynamics, but I'm unsure of how to make them move along a track, or even the correct entities to use to make the track. Can anyone help with this?
I expected that. Just one train, it appears at one end of the tunnel, goes across a track and disappears at the other end, and repeats that infinitely, not an infinitely long train. Also, I need to parent two Metropolice to it, in the middle car of the train, which is the passenger part of the train. (combine_train2b or something, it's open on both sides.)
func_tracktrain and path_tracks, and then use the teleport entity to teleport the train back over, or use a point_template to keep respawning and killing the entities.
http://www.nomoreroominhell.com I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok Has anyone really been far even as decided to use even go want to do look more like?
One more thing: You can't parent NPCs, but I need three Combine Soldiers to be on the passenger platform, plus I need them to go through a tools/black brush (Disable collision somehow?). How can I do this?
Okay, just had a BIG problem. First off, the train moves sideways. Secondly, part of the train and most of the passenger car is underground. I parented both to the func_tracktrain, what did I do wrong?