How to solve this annoying lighting rendering problem?

Any aspects of level design for the Source engine.

How to solve this annoying lighting rendering problem?

Postby xQdcss on Sun Aug 05, 2012 6:11 pm

Hi I have some rendering problem with my lighting on my map I can't explain it so I will post some screenshots.I really need help in killing this shit up.

Image

Image

As you can see,the lighting that flows from a wall to another is not smooth at all ! Thanks for your time.
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Re: How to solve this annoying lighting rendering problem?

Postby xQdcss on Mon Aug 06, 2012 6:25 am

*bump* I really need help in resolving this because that's not the only place that renders bad in my map,I have other places too and that stops me from finishing/publishing the map.
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Re: How to solve this annoying lighting rendering problem?

Postby mookie on Thu Aug 09, 2012 10:42 pm

The wall at the end of the hall is brighter than the wall next to it because the light hits it at a more direct angle. If you want to get the two of them more similar, add a light that's closer to this end of the hall.
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Re: How to solve this annoying lighting rendering problem?

Postby Armageddon on Thu Aug 09, 2012 11:20 pm

If you're talking about the little lines that's a Source problem that can't be fixed on ATi cards. It comes from cutting up the lightmaps, so if your lightmaps are small you'll have a lot more of those lines. Just ignore it.
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