Source 2 hints unearthed in Filmmaker files

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Source 2 hints unearthed in Filmmaker files

Postby ad_hominem on Mon Aug 06, 2012 10:01 am

It's been 8 years since the Source engine first graced us with its presence, back in the mist-riddled depths of time when physics first allowed barrels to roll down hills. According to some new hints uncovered by ValveTime, we might be near a substantial milestone in the history of the venerable engine. As reported by Eurogamer:

Numerous lines of code reference Source 2, as uncovered by Valvetime.net, suggesting the new engine is in development and primed for inclusion within Filmmaker at a later date.

"Return an str with the current engine version. If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2'," one snippet of the Matrix reads.


Obviously, this is as far from an official confirmation as one could really get, but the evidence is compelling. You can look at the files for yourself by going to ".../SourceFilmmaker/game/sdktools/python/global/lib/site-packages/vproj/vproj.py", or you can read more about the possible Source successor at ValveTime or Eurogamer.
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Re: Source 2 hints unearthed in Filmmaker files

Postby Armageddon on Mon Aug 06, 2012 10:05 am

It's a conspiracy.
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Re: Source 2 hints unearthed in Filmmaker files

Postby source-maps on Mon Aug 06, 2012 10:40 am

if it turns out to be true, it's about freaking time ;)
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Re: Source 2 hints unearthed in Filmmaker files

Postby Kosire on Mon Aug 06, 2012 12:44 pm

You must be really naive to NOT think they have/are working on a next-gen engine for Half-Life 3.

No big surprise really..
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Re: Source 2 hints unearthed in Filmmaker files

Postby [Steve] on Mon Aug 06, 2012 1:08 pm

The new hammer icons are pretty interesting . What features would people like to see in source2 ?
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Re: Source 2 hints unearthed in Filmmaker files

Postby skoften on Mon Aug 06, 2012 1:18 pm

Kosire wrote:You must be really naive to NOT think they have/are working on a next-gen engine for Half-Life 3.

No big surprise really..


I went to this thread just to post that comment. You ruined it.
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Re: Source 2 hints unearthed in Filmmaker files

Postby source-maps on Mon Aug 06, 2012 1:20 pm

[Steve] wrote:The new hammer icons are pretty interesting . What features would people like to see in source2 ?
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for starters, better asset control, importing should be drop and drag

there are tons of other things of course from tools like UDK, Crysis & Unity, that they should look at, take the best of it.. and integrate them into the new tools
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Re: Source 2 hints unearthed in Filmmaker files

Postby ScarT on Mon Aug 06, 2012 1:42 pm

In before no source code access.
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Re: Source 2 hints unearthed in Filmmaker files

Postby StefanC19 on Mon Aug 06, 2012 2:48 pm

It won't surprise me if people are disappointed when Source 2 comes out, I'm not expecting to much from them.
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Re: Source 2 hints unearthed in Filmmaker files

Postby Jangalomph on Mon Aug 06, 2012 4:51 pm

I expect something rather great actually. If we're lucky, new vegetation system.
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Re: Source 2 hints unearthed in Filmmaker files

Postby Dives on Mon Aug 06, 2012 5:29 pm

I would like to see:

Increased maximums on map objects (brush faces, overlays, displacements, etc.)
Texture steaming so load times aren't so ridiculously long
A Hammer that is less buggy across the board
Better displacement tools
A working lighting preview that incorporates all light sources and calculates bounce
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Re: Source 2 hints unearthed in Filmmaker files

Postby theCommie on Mon Aug 06, 2012 5:54 pm

Dives wrote:I would like to see:

Increased maximums on map objects (brush faces, overlays, displacements, etc.)
Texture steaming so load times aren't so ridiculously long
A Hammer that is less buggy across the board
Better displacement tools
A working lighting preview that incorporates all light sources and calculates bounce


Thing is, I'm sure Valve has already had this for a while, even without Source 2. Whatever version of the tools the greater public will get, however, will be half-functional as always, given Valve's precedent on these things. We'll still be cobbling things together from community-made workarounds for painfully simple things to fix.

I would however *LOVE* if they made compiling assets drag-and-drop. But I have other engines for that, that aren't expecting their communities to fix half of their code.
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Re: Source 2 hints unearthed in Filmmaker files

Postby nub on Mon Aug 06, 2012 6:15 pm

They speculate it'll still use the BSP system as a base.

I seriously hope Source 2 is going to be as great as Source was when it first released.
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Re: Source 2 hints unearthed in Filmmaker files

Postby LordDz on Mon Aug 06, 2012 6:18 pm

A bloody trigger window, like those in Starcraft or Warcraft 3, instead of having 24 entities spread around the map for doing one thing, and to get a clue of what the hell is going on, you're going to have to open each of them.
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Re: Source 2 hints unearthed in Filmmaker files

Postby stoopdapoop on Mon Aug 06, 2012 6:20 pm

They'll dump VVIS, and use a more modern occlusion culling system.

Suddenly source will be competitive again.
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