It is currently Wed Jun 19, 2013 3:54 am
Major Banter wrote:Anomaly. Play moar STALKER.
Epifire wrote:If you are trying to capture that post apocalyptic feel then add in some demolished/crumbling buildings for you skybox. With maybe some higher buildings to break line of sight here and there I say it is coming along fine.
Gary wrote:If anomalies are mapper-placed, there should be scorch marks and broken stuff around them. To better bring them into the world. Know what I mean?
The world geometry looks good so far. But do you have AF or texture quality on low? Seems a bit blurry.
Armageddon wrote:The AK looks like it has a mipmap on it which is a big no.
joe_rogers_11155 wrote:do the anomalies travel the map at all? if so, there is all kinds of room for semi-scripted events that would totally freak the player out and generally destroy his sense of safety. Also, are you implementing the bolt toss method for detecting anomalies?
as for the mapping, i think it is too WIP to comment on, other than to state that it looks too horizontal from a gameplay perspective. But hey, just keep up the good work so that it looks like the other images on the Mod DB page and you will be fine.
HoliestCows wrote:So its the first time ive mapped since I released Aberration. Also my first try at making something outside.
Right now I know there isn't much to cc, Im mainly asking what you think of the textures and stuff.
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