those simple questions thread...

Any aspects of level design for the Source engine.

Re: those simple questions thread...

Postby LordDz on Tue Aug 21, 2012 9:13 am

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Re: those simple questions thread...

Postby Kanine01 on Wed Aug 22, 2012 4:30 pm

Does anyone know how to actually make my map for CS:GO show up in the main menu?
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Re: those simple questions thread...

Postby Pineapple on Wed Aug 22, 2012 8:44 pm

So, my mapping is getting along nicely, but I encountered something that I'm not sure how to fix, I mean it looks way too dark, other places are fine however.

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What causes this and how do I fix it?

Edit: Okay, I did a full compile and it got a little bit better, but I still think it's too dark for being noon.
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Re: those simple questions thread...

Postby joe_rogers_11155 on Wed Aug 22, 2012 9:27 pm

try to disable shadows on those props. it might make things look too light, though...
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Re: those simple questions thread...

Postby Kanine01 on Thu Aug 30, 2012 12:23 am

So how exactly can I make it so when people start my custom arsenal map in CS:GO, they won't have to type "game_type_1?" I tried using "+game_type=1" in the compile options but that doesn't work.
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Re: those simple questions thread...

Postby WizardExt on Mon Sep 03, 2012 10:16 pm

How do I avoid a ragdoll being thrown out of the npc_helicopter after a couple of hits?
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Re: those simple questions thread...

Postby Gary on Mon Sep 03, 2012 10:39 pm

WizardExt wrote:How do I avoid a ragdoll being thrown out of the npc_helicopter after a couple of hits?


In code:
src\game\server\hl2\npc_attackchopper.cpp line 3599

Remove the DropCorpse(); function.
Code: Select all
      if ( ShouldTriggerDamageEffect( nPrevHealth, MAX_CORPSES ) )
      {
         if ( nPrevHealth != GetMaxHealth() )
         {
            DropCorpse( info.GetDamage() );
         }
      }
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Re: those simple questions thread...

Postby WizardExt on Tue Sep 04, 2012 5:56 am

Really? It just looks so weird, like I have set it up wrong, allowing too many hits before it goes down. Is this the case? Is there a way to hack this within hammer without having to touch any code? What do I need to start editing and compile the code?

Thanks for the answer Gary.
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Re: those simple questions thread...

Postby Gary on Tue Sep 04, 2012 11:51 am

WizardExt wrote:Really? It just looks so weird, like I have set it up wrong, allowing too many hits before it goes down. Is this the case?

Not really sure what you mean.


WizardExt wrote:Is there a way to hack this within hammer without having to touch any code?

Not that I know of. I can't find any keyvalues for it.


WizardExt wrote:What do I need to start editing and compile the code?

https://developer.valvesoftware.com/wik ... rogramming
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Re: those simple questions thread...

Postby WizardExt on Tue Sep 04, 2012 2:53 pm

Gary wrote:
WizardExt wrote:Really? It just looks so weird, like I have set it up wrong, allowing too many hits before it goes down. Is this the case?

Not really sure what you mean.


Like there is certain way to set up an helicopter encounter, but I do it wrong letting the player shoot at it too many times. So when it gets to "0" health in the code, it throws out a ragdoll. But in my scenario it keeps going until it reaches what I have set as condition.

I will look in hammer briefly if I can come up with a fix, otherwise I will have look at chewing on some code, nom nom. :)
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Re: those simple questions thread...

Postby joe_rogers_11155 on Tue Sep 04, 2012 7:42 pm

instead of dealing with the actual health of the chopper, i use math_counters to determine how many times the player should damage the chopper, then i force it to explode and fly into certain objects, etc. i have encountered the ragdoll before and know of no way to get rid of it in hammer. perhaps use a trigger_once that will parent to the chopper and trigger when the ragdoll touches it? the trigger could kill the !activator, removing it from the world.

this is pure speculation, of course.
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Re: those simple questions thread...

Postby WizardExt on Tue Sep 04, 2012 10:42 pm

ye, i had one iteration using math_counter, with filter for the helicopter only taking damage from blast impact. or something. i am not quite sure why i changed that encounter/setup to use health.

anyway, thanks for the suggestion. i will try it. i am not sure how expensive that is, having an entity parented to the helicopter.
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Re: those simple questions thread...

Postby CosMic92 on Sat Sep 15, 2012 9:37 am

Is it possible to see underwater through glass like an aquarium?
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Re: those simple questions thread...

Postby LordDz on Sat Sep 15, 2012 11:16 am

Not by using the usual water texture way, but you can mimic it with lights, etc. I tried to Google but my Google skillZ are not up to date right now.
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Re: those simple questions thread...

Postby CosMic92 on Sat Sep 15, 2012 9:04 pm

well, thanks for trying.. been trying aswell. If anyone knows how please refer to my thread, thanks ;)
http://www.interlopers.net/forum/viewtopic.php?f=2&t=36431
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