joe_rogers_11155 wrote:@Holiest cows, I think it looks better than most of aberration. Keep it up. Don't forget to do a limited playtest with your closest buds to test the gameplay.
Are you making use of light_spot? You can reduce the amount of bloom on the walls by moving those generic light entities away from the wall about 32 units. also, light entities and spotlight glows have an HDR bloom setting...where 1 = 100%, .5 = 50%, and 0 = 0% bloom. set the bloom down to .25 and see if it makes things look better.
Yes I am, I know how to use lighting. The bloom is just from some over saturated sprites, I tuned those down.






















