It is currently Fri May 24, 2013 9:54 pm











WizardExt wrote:How do I avoid a ragdoll being thrown out of the npc_helicopter after a couple of hits?
if ( ShouldTriggerDamageEffect( nPrevHealth, MAX_CORPSES ) )
{
if ( nPrevHealth != GetMaxHealth() )
{
DropCorpse( info.GetDamage() );
}
}


WizardExt wrote:Really? It just looks so weird, like I have set it up wrong, allowing too many hits before it goes down. Is this the case?
WizardExt wrote:Is there a way to hack this within hammer without having to touch any code?
WizardExt wrote:What do I need to start editing and compile the code?

Gary wrote:WizardExt wrote:Really? It just looks so weird, like I have set it up wrong, allowing too many hits before it goes down. Is this the case?
Not really sure what you mean.








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