Portal 2: Repercussions

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Portal 2: Repercussions

Postby Lamarr on Sat Aug 18, 2012 2:39 am

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http://www.moddb.com/mods/repercussions-mod (yet to be approved)

Hello all.
I've been a few months now on this and worked my ass off this week to put up this trailer and officially announce the development of my Portal 2 mod.
So far it's mostly a single man project (FP user brandonsh creating some animations for me),though that may change in the course of it's development.

Story:
The player ,one of the thousands of subjects sealed in the old extended relaxation shafts is forcefully awoken by its pod's malfunction triggered by a shock trough the facility.
The events escalate...

Media:
Here's the intro trailer
http://www.youtube.com/watch?v=onbBw-8ronE
Gameplay I've made some time ago (still WIP):
http://www.youtube.com/watch?v=xr2JnznGtAM
A wheatfield test:
http://www.youtube.com/watch?v=YY_HhVZmz6g

Screens:
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More media to come...after I get my sleep.




Will keep updating the thread with new content.
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Re: Portal 2: Repercussions

Postby Epifire on Sat Aug 18, 2012 2:52 am

Very authentic looking and good job on the mapping btw. Looking forward to playing it.
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Re: Portal 2: Repercussions

Postby Mr. Happy on Sat Aug 18, 2012 11:12 pm

Wow, looks absolutely fantastic!
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-You've just been happified!?
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Re: Portal 2: Repercussions

Postby Jangalomph on Sun Aug 19, 2012 4:41 am

as said, Looks amazing!
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Portal 2: Repercussions

Postby Obsidiaguy on Mon Aug 20, 2012 1:40 am

Very nice work. I love that trailer.
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Re: Portal 2: Repercussions

Postby Lamarr on Fri Oct 26, 2012 11:28 pm

UPDATE!Some more progress done!Adding to the OP later.

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Re: Portal 2: Repercussions

Postby Epifire on Sat Oct 27, 2012 12:17 am

Are you using any new model assets cause some of these look new I swear. If they are new, then moar power to ya man and if they are all recycled I really couldn't direct any other way of using them cause it all seems to fit really well.
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Re: Portal 2: Repercussions

Postby MrTwoVideoCards on Sat Oct 27, 2012 8:33 pm

Looks hot man.
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Re: Portal 2: Repercussions

Postby Lamarr on Sun Oct 28, 2012 12:48 pm

Epifire wrote:Are you using any new model assets cause some of these look new I swear. If they are new, then moar power to ya man and if they are all recycled I really couldn't direct any other way of using them cause it all seems to fit really well.


Currently there aren't any custom models in those pictures.
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Re: Portal 2: Repercussions

Postby Plague on Sun Oct 28, 2012 2:30 pm

fantastic use of existing assets.

I really like how the pictures with the keep out sign and the office stairs look, just seems different in a good way.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: Portal 2: Repercussions

Postby Lamarr on Fri Feb 08, 2013 2:32 pm

Small media update:
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Wip menu music:
https://soundcloud.com/lamarrmelon/menu_demo
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Re: Portal 2: Repercussions

Postby Lamarr on Sat Apr 27, 2013 1:50 pm

Ssome musical content.

[http://soundcloud.com/lamarrmelon/portal-2-repercussions-main

Menu music is by Kevin Alexander Baggett ,the mod's music composer.
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Re: Portal 2: Repercussions

Postby Stormy on Sat Apr 27, 2013 8:07 pm

The swaying of that thing in the title screen is pausing too much at the extremes of its swing, and then accelerating too fast back into the swing. It looks like it is a mechanically powered pendulum rather than a dangling whatever-it-is. Get something of a similar weight distribution (a heavy stopwatch on the end of a necklace should do) and film it dangling from a similar camera perspective, you'll see what I mean.

The music is absolutely brilliant though, really high production value, like the rest of the mod. Looking forward to playing this.
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Re: Portal 2: Repercussions

Postby Marbledemon on Fri Jul 12, 2013 8:42 am

My god, your attention to detailing and art style really mazes me, this looks absolutely stunning!
I love the music, really fits in with the mood of the whole setting.

Is there any estimation on how much of the mod's maps are finished?
- Member of the Half Life 2: Enhancement Mod Team -
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Re: Portal 2: Repercussions

Postby Lamarr on Sat Jul 20, 2013 11:39 pm

I have quite some plans for the mod so it's a bit too early to estimate,
Anyway here's the intro updated and more fleshed out:
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