It is currently Fri Mar 29, 2024 6:13 am
Gary wrote:Edit; Wait, you're not Ken. This was directed at him.
Gary wrote:This picture here scares me... The fake-CSM(hard to tell, but it might be) is a really bad system(and I know I've said I'm going to redo it better!). I thought most of it's short comings might be fixed by proper projection changes, I even thought maybe if I could blend the projections together it might be okay(which I never got around really doing, but I have a hacky theory!) , but sadly, flashlight projections are just expensive as hell.... I doubt it will practical to use in most HL2 situations.
I really want to see if it's possible to override the lightmap. If we could do that, then the flashlight projection could be much, much smaller. And actually be useful for nearly any scenario! Since the flashlight/CSM would only cover the area around the player, and lightmapping would cover everything outside of it. Sadly though, unless you could selectively override only the light_environment light, it would case problems with indoor lighting and such.
Maybe one day I will try again... but good luck, I'm pretty sure we talked about this idea a while back. I remember wanting to redo some of the hl2 maps with lots of projectedtextures and such.
Edit; Wait, you're not Ken. This was directed at him.
GyroMeepo wrote:If it comes down to it we could maybe try to rip out CSGO's CSM system
GyroMeepo wrote:We're probably also going to use deferred lighting for indoors (my job as soon as we all figuire out deferred ).
GyroMeepo wrote:We're probably also going to use deferred lighting for indoors (my job as soon as we all figuire out deferred ).
The deferred mod replaces the old way of lighting. You guys will have to do a lot to allow both to wo together. Stuff like write shaders.
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