Just a small update. Progress is slow, but steady. I am creating the custom props needed for the map. At the same time, I am finishing the map with details - often with placeholders or quite rough, but that way I have a good overview which props and textures I will need.
Two screenshots of my work. The first screen shows the elevator doors model. This is a "high polygon" variant, which will be used to bake the ambient occlusion of a lower polygon variant later. It has all the details, like a serrated panel at the bottom. The other model is a glass panel with fittings, and the call button for the elevator.
Everything is WIP, I will play around with font sizes, transparency settings and so on.
The second screen shows a part of the atrium that I finally "finished" (that means I worked out how I want it to look). This changed (the right wall) in comparison to the last test version (171):
Questions and suggestions are of course welcome.