I tried to expand on that concept of having the apparition appearing in a rift, where another world was visible in his imagination. The problem with this approach was that it would be hard to accomplish in engine. It could be done, but not in the time frame we have. At the moment I am at work for another week, so I can't start making assets yet (although I get a few hours every night and have started the main character). I'm using this time to flesh out the concept as much as I can and to get a grip on the assets we'll need, so prepare for a diatribe of stream-of-consciousness typing.
Major Banter and I had a pow wow about the setting and came up with a good basis for the dissonance between the grey world and the main characters imagination. I want to push the idea that the grey world is an oppressive prison and the apparition is his beautiful escape. I want to have aggressive advertisements in the grey world - posters, signs etc. I think these should have pictures of the faceless drones (more on that later) on them so that they show how integrated into the system the drones are, and how much the main character doesn't relate to the grey world. I want the grey world to be dark and narcissistic and dangerous. Hard and sharp and something to be avoided. We don't have time for half the ideas I have to push that idea so I'll focus on getting the composition right and hopefully we'll get the message across.
Smurftyours had the idea of the main character being in a subway, surrounded by faceless drones. I think this really suits our needs and the theme. The subway is a good setting to show the mindlessness of the population of the grey world, rushing to live out their lives. The subway setting means we don't have to worry about a detailed skybox and heaps of clutter, just enough to sell the scene. As for the drones themselves, I want them to be particularly narcissistic. In order to push that idea we'll need to look at their body language and their positioning in the scene. They will have closed aggressive poses while the main character needs to be very open. He doesn't belong in their society and I want to push that. Initially I wanted the main character to be depressed and angry and therefore part of the grey world, but that's a bit too dark for me so I think having him coloured and separate from their world gives more of a hopeful message. I want the drones to contrast with the main character as much as possible so I want to look at the angles defined by either them or the main character, and make sure they contrast well (angular vs smooth, direction of motion etc.). I also want to really push the robotic idea and have subtle hints that the drones are robots. An exposed mechanism in their joints or a plate line on their heads. Not sure how much I'll have time to model.
So working on that idea I fleshed out the sketch a bit.
I would like to have the headphone cords connected to each character, to further unify them as one person. Now that we have the faceless drones I'm not going to have time to model the naked version of the main character, so I'll just saturate the hell out of his clothes and use the same model. I am trying to maintain the rule of thirds and leading lines as much as I possibly can. I want the focus points to be both of their faces, and the explosion of colour coming out of their heads, so I placed both of their heads at the intersection of the dividing lines. I had to push the main character down in the frame in order to get his head on an intersection, hence he is sitting on the floor. I think this will increase the dissonance between him and the grey world of standing drones though, so it's a good thing, hopefully. I am also surrounding their heads with a circle of particles and keeping the head itself clear, hopefully he shape contrast will create more focus. (I am new to composition so please chime in if there's something I can do to increase the focal points).
After thinking about the layout of the level and the work involved though, I realised that we're not going to have the time to do it. We're super late. So I decided to simplify the layout into a single space.
This concept has the main character in the same subway station, but no rift. The subway station is still grey, and the apparition colourful, and I think we'll put in ultra-saturated lights so that some of the particles appear to be bringing colour to the world - not sure how well this will work. The particles will explode from his head and travel through the level as a stream towards an exit of some kind - stairwell, vent, window, whatever. In the particles will be the apparition of himself although I'm not sure what yet, or how many. If the stream of particles to the exit is long then we could put multiple apparitions of the same model in there but I think that would create too many focus points, and confuse the image. In my sketch I drew the apparition a couple of times to see what we could have it posed as, but I want to keep it simple and easy reading.
He is standing in this picture because I shifted the camera angle but I think it works better when he is sitting, allowing the world to pass him by. I also prefer the simpler mind explosion in the first one. I think it reads better with a larger focus on the apparition, and it's easier to have the headphones linked. SO I think we'll be doing the setting of the second sketch with the poses of the first.
We decided on UDK because the particles are going to be the most important part of the image and Jangalomph is pro in UDK particles, whereas source's particle system is shithouse. Smurftyours is modelling environment art and he is the most knowledgeable UDK bro so he's the UDK man.
I think today I'll try to cut as many features as possible, to make it more plausible to get it done in time, and start to concept some assets when I am on breaks. Damn I wish I could just start modelling, a month of full time modelling would be PLENTY of time.