Xyos212 wrote:Look what Respawn did with source, they made Titanfall and the game looks great. Dynamic shadows, nice shaders, good lighting, tons of models, etc.
Hopefully with the new generation of consoles valve sees a reason to finally upgrade the engine. I wont deny that despite its faults and older ways of doing things for the most part Source gets the job done unless your making open worlds, or want more detail.
Personally, I wasn't as blown away by Titanfall visually, as much as everyone else seems to be. Considering the devs said they implemented lots of new code, making it multi-threaded & it being DX11 enabled, it's only a minor improvement over CSGO. After watching all the videos in scrutiny, dynamic lighting was still only limited to the sun's environment lighting, all indoor sections were lightmapped. Though there were lots of models, I still spotted obvious brushwork and stock Source particle effects (dat fire explosion). Shaders like SSAO can help disguise brushwork by softening the edges, but everything still looked pretty angular.
I think what made the game look impressive were the animations & fluidity of the gameplay (not exactly an engine specific feature). Also it had some decent skyboxes.