It is currently Fri Apr 19, 2024 2:53 am
Sathor wrote:Really depends how well you execute the masks, tbh. Both can look very good for smaller objects. For a metal object like a safe with mostly sharp corners, I'd prefer cubemaps...
But without the right masking, both won't look good. Phong tends to add a plastic-look if not used correctly.
jimonions wrote:the cubemaps are placed in the map editor and compiled there. The buildcubemaps command is run once ingame to build them after which they are automatically attributed to that map. Any models using a cubemap shader will look for the nearest cubemap and use it.
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