It is currently Fri Mar 29, 2024 10:43 am
marnamai wrote:why was the map build at 45°? all buildings and routes are square (90° corners), wouldn't it have been easier to build it on grid and just do that tiny section at 45°?
[Steve] wrote:marnamai wrote:why was the map build at 45°? all buildings and routes are square (90° corners), wouldn't it have been easier to build it on grid and just do that tiny section at 45°?
Perhaps it is built on grid but the overview image is rotated?
marnamai wrote:well, if you stand at a 45° angle, nobody would even notice it ...
Just seems like a whole lot of effort for nothing. Why try the easy way when you can do it the hard way? :p
no00dylan wrote:Yo, I'm down with this.
Also, I've been building my levels at a 5 degree angle this entire time and no one has noticed.
MaK wrote:Guys, learn from these folks. If you aren't building you maps at 45 degrees you just aren't doing it the right way.
marnamai wrote:I've played the map for a bit and I really liked it, both layout wise and theme (which was really well executed)!
I do have a few questions about the custom assets;
1) the puddles, were they overlays (do those support specular?) or models?
2) the skybox mountain model, what was the general workflow to create it?
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