Hi, I'm working on a new map in hammer and have come across a few issues with arches or even with the clipping tool.
I'm trying to create a half-circular shape 576 units circumference that has an angle at the outer part of it 64 units thick with a height of 72 units.
The first thing I tried was making a 90 degree arc arch that is 288 units on each side using the attributes below:
I then tried using the vertex edit tool to bring the outer-top points to the outer-bottom points, merging the vertices. I then copied the arch so i could turn it from 90 to 180 degree arch, which looks like this:
The problem is when I compile the map when I look at it in game. It ends up having jagged edges in parts of some of the brushes:
So I then tried a different method of manipulating the vertices and that was first clipping each brush down the middle like so:
(I also tried alternating each clip so it would go from the outer edge to the inner edge, then the adjacent arch point would get clipped from the inner edge to the outer edge, rinse repeat until I hit the edge of the arch.)
Which gave me this result in hammer:
This almost works the way I want, but there is some tearing caused by this method when viewed in game:
I've quadruple checked all my vertex points to make sure I aligned everything properly and all points line up to the grid.
So what I've had to do as an alternative was scale the top vertex points to 0.5 to end up with this:
But when I do this, the inner vertex points do not line up with the grid. So if I wanted to make a flat platform that is clipped to the shape of the inner part of the arch, there will always be some overlap:
Does anyone have any tips/suggestions/advice to correct these issues?