RandomThread II

Chat about various topics.

Re: RandomThread II

Postby [Steve] on Tue Sep 16, 2014 2:21 pm

Yeah sorry guys, I delete them as soon as I am notified. But there does seem to be an increase.
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Re: RandomThread II

Postby no00dylan on Sat Sep 20, 2014 3:21 pm

Hey, I've released a new game. It's short, give it a play will ya?
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Re: RandomThread II

Postby Sathor on Sun Sep 21, 2014 8:18 am

Surfa wrote:This could be due to numerous reasons:
    1. The forum software could be out of date.
    2. There could have always been this many bots but the moderators are probably less active now.
    3. Botting software could have improved to get around ways the registration tries to stop them.
The best way is just to report the posts and then wait.


Are there ANY security measures in the interlopers registration? I bet blink is saving money :smt042
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Re: RandomThread II

Postby xamuli on Wed Sep 24, 2014 8:51 pm

Found this awesome picture on the internet:
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Re: RandomThread II

Postby zombie@computer on Thu Sep 25, 2014 4:35 pm

xamuli wrote:Found this awesome picture on the internet:
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They shouldve put Putins face on it :D
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Re: RandomThread II

Postby Gary on Sat Sep 27, 2014 2:56 am

[Steve] wrote:Yeah sorry guys, I delete them as soon as I am notified. But there does seem to be an increase.


Hey now. I've been deleting quite a few too now. Lol
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: RandomThread II

Postby srredfire on Sat Sep 27, 2014 6:20 am

I haven't been deleting any.
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Re: RandomThread II

Postby Gary on Sat Sep 27, 2014 3:22 pm

srredfire wrote:I haven't been deleting any.


Well. Now we know who really care about the community.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: RandomThread II

Postby stoopdapoop on Fri Oct 03, 2014 3:29 am

Today something reminded me of this comment in on of the source CPP files. I think I'll share it with you nerds.

//=====================================================================
// STRIDER MINIGUN DAMAGE - Pull up a chair and I'll tell you a tale.
//
// When we shipped Half-Life 2 in 2004, we were unaware of a bug in
// CAmmoDef::NPCDamage() which was returning the MaxCarry field of
// an ammotype as the amount of damage that should be done to a NPC
// by that type of ammo. Thankfully, the bug only affected Ammo Types
// that DO NOT use ConVars to specify their parameters. As you can see,
// all of the important ammotypes use ConVars, so the effect of the bug
// was limited. The Strider Minigun was affected, though.
//
// According to my perforce Archeology, we intended to ship the Strider
// Minigun ammo type to do 15 points of damage per shot, and we did.
// To achieve this we, unaware of the bug, set the Strider Minigun ammo
// type to have a maxcarry of 15, since our observation was that the
// number that was there before (8) was indeed the amount of damage being
// done to NPC's at the time. So we changed the field that was incorrectly
// being used as the NPC Damage field.
//
// The bug was fixed during Episode 1's development. The result of the
// bug fix was that the Strider was reduced to doing 5 points of damage
// to NPC's, since 5 is the value that was being assigned as NPC damage
// even though the code was returning 15 up to that point.
//
// Now as we go to ship Orange Box, we discover that the Striders in
// Half-Life 2 are hugely ineffective against citizens, causing big
// problems in maps 12 and 13.
//
// In order to restore balance to HL2 without upsetting the delicate
// balance of ep2_outland_12, I have chosen to build Episodic binaries
// with 5 as the Strider->NPC damage, since that's the value that has
// been in place for all of Episode 2's development. Half-Life 2 will
// build with 15 as the Strider->NPC damage, which is how HL2 shipped
// originally, only this time the 15 is located in the correct field
// now that the AmmoDef code is behaving correctly.
//
//=====================================================================
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Re: RandomThread II

Postby Armageddon on Fri Oct 03, 2014 6:06 am

I found that highly amusing.
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Re: RandomThread II

Postby Knights on Fri Oct 03, 2014 6:37 pm

Image
Cosplay gone wrong...
Image
Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
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Re: RandomThread II

Postby joe_rogers_11155 on Fri Oct 03, 2014 8:19 pm

/╲/\╭( ͡° ͡° ͜ʖ ͡° ͡°)╮/\╱\
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: RandomThread II

Postby Knights on Sun Oct 05, 2014 3:56 pm

Image
Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
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Re: RandomThread II

Postby joe_rogers_11155 on Sun Oct 05, 2014 8:29 pm

I haven't heard a collection of music this good in a long time :)

The show is also fairly epic

"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: RandomThread II

Postby Knights on Mon Oct 06, 2014 2:34 am

Image
Image
Random gallery... Knights_Stuff.
Home page --> http://www.knights.interlopers.net/
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