The Official Interlopers "Map Pimpage Thread"

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Re: The Official Interlopers "Map Pimpage Thread"

Postby The A on Fri Oct 03, 2014 5:39 pm

Riomaki wrote:Both of those are good ways to look at it. I wasn't aware that AR2 soldiers were more brutal in the Episodes and I couldn't find a reference in Valve's Github for it, but it wouldn't surprise me if that's the case.


Code: Select all
WeaponProficiency_t CNPC_Combine::CalcWeaponProficiency( CBaseCombatWeapon *pWeapon )
{
   if( FClassnameIs( pWeapon, "weapon_ar2" ) )
   {
      if( hl2_episodic.GetBool() )
      {
         return WEAPON_PROFICIENCY_VERY_GOOD;
      }
      else
      {
         return WEAPON_PROFICIENCY_GOOD;
      }
   }
   else if( FClassnameIs( pWeapon, "weapon_shotgun" )   )
   {
      if( m_nSkin != COMBINE_SKIN_SHOTGUNNER )
      {
         m_nSkin = COMBINE_SKIN_SHOTGUNNER;
      }

      return WEAPON_PROFICIENCY_PERFECT;
   }
   else if( FClassnameIs( pWeapon, "weapon_smg1" ) )
   {
      return WEAPON_PROFICIENCY_GOOD;
   }

   return BaseClass::CalcWeaponProficiency( pWeapon );
}


Github is pretty confusing sometimes . :) It's kinda funny, smg metro cops are more accurate then smg soldiers. Who knew firing from the hip is the most accurate way to fire a weapon?
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Spas12 on Mon Sep 19, 2016 4:06 am

Updated.

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Re: The Official Interlopers "Map Pimpage Thread"

Postby RA7 on Thu Sep 22, 2016 9:20 pm

Naaiicee! :-)
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Re: The Official Interlopers "Map Pimpage Thread"

Postby Spas12 on Sun Sep 25, 2016 11:19 pm

Complete:

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Basic composition:

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Half done:

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Re: The Official Interlopers "Map Pimpage Thread"

Postby Ale on Sat Oct 01, 2016 5:35 pm

Looks very nice but what about smoothing on the pipes in the ceiling ?
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