[CS:GO] Bloodbath in Paradise

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[CS:GO] Bloodbath in Paradise

Postby Patriot_[GER] on Mon Apr 21, 2014 1:54 pm

Good day, interlopers!

Here I want to present you my biggest mapping project (also my first,..., it runs for almost
8 years now), jb_bloodbath or Bloodbath in Paradise.
This is a jail map for Counter-Strike: Global Offensive, but not a standard jail map.
In this jailmap you will see different gameplay elements, for example, you need a security key to open security doors (everyone can pick one of them, while the guards may have to...).
The guards have to look for the prisoners, they could win the round by escaping the prison.

Here are some picture from the area (more pictures at the list below):

Image

Image


A very small beta with the development stage from 2009 can be found here
(but still with the old system):
ba_jail_activities_(beta)

Map and project name is jb_bloodbath, the title is Bloodbath in Paradise
Current state:
Final 2


Features
    - 11 minigames (8 minigames outside + 3 minigames in the underground)
    - Deathrow (with working electric chair) (Picture)
    - Infirmary (heal zone)(Picture)
    - Lounge (Picture)
    - Main building (Picture) - Each of the 22 jails can be opened separately and together
    - Armoury at CT-spawn (Picture)
    - Everyone who has a key can open savetyrelevant doors (a CT without key can't, but a T with key can,...)
    - Fully free accessible premises (except the shootingrange and roulette house, because of securityrelevant doors)
    - enterable security towers around the wall
    - Catwalks for a better overall view
    - nearly only custom content used


Minigames



To Do

    - more detailed 3d-sky
    - Detail overlays
    - General bug fixing...

Layout

Image


WiP @ GameBanana
WiP @ MapCore

Download [Final 2]
- Steam Workshop
- Gamebanana
Last edited by Patriot_[GER] on Sun Aug 20, 2017 11:41 am, edited 3 times in total.
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Re: [CS:GO] ba_jail_bloodbath_in_paradise

Postby LordDz on Mon Apr 21, 2014 2:49 pm

Does prisons have pools? I feel like it's a begging for prisoners to kill each other fast.
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Re: [CS:GO] ba_jail_bloodbath_in_paradise

Postby Patriot_[GER] on Mon Apr 21, 2014 3:32 pm

LordDz wrote:Does prisons have pools? I feel like it's a begging for prisoners to kill each other fast.



I don't think that prisons in Real-Life have pools, but if you look at maps for Counter-Strike, most of them have pools. For jail maps in CS, the main target for the prisoners is not to kill each other, the target is to rebel against the guards, or just to play minigames with them.
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Re: [CS:GO] ba_jail_bloodbath_in_paradise

Postby [Steve] on Wed Apr 23, 2014 10:27 am

Certainly a unique map you have here! Its possibly a little bit clean and sterile looking at the moment imo, also adding a 3d skybox would help alot, as it looks a bit like its on a floating sky island at the moment.
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Re: [CS:GO] ba_jail_bloodbath_in_paradise

Postby srredfire on Wed Apr 23, 2014 1:54 pm

Looks pretty solid. I played a handful of hours of jail in CS:S. This is certainly a ton bigger than all of the maps I played though. Might be pretty awesome on a big server.

I agree on the 3D skybox, would help the aesthetics a bit.
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Re: [CS:GO] ba_jail_bloodbath_in_paradise

Postby Patriot_[GER] on Wed Apr 23, 2014 5:07 pm

A 3D skybox is in planning, it will look like a paradise island (thats why this map has "paradise" in its name :D)


srredfire wrote:Looks pretty solid. I played a handful of hours of jail in CS:S. This is certainly a ton bigger than all of the maps I played though. Might be pretty awesome on a big server.



Because its that big and of its special functions, this map has a very high entdata percentage (currently 265 from 100).
It will be very difficult to play this map with many players, I think. Sorry.
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Re: [CS:GO] ba_jail_bloodbath_in_paradise

Postby Patriot_[GER] on Sun Aug 20, 2017 11:38 am

This map has some progress after waiting over 3 years!

What has been done since then:

- layout changes (like the walls)
- added new minigames (colors, beam jump, car derby)
- added soundscapes
- added 3dsky
- added much more foliage props

New Colors minigame concept:

You won't die instantly if you're on the wrong color, you only will be damaged.
If you go on the right color, you will be healed. But that not all, this time we have 16
different colors instead of only 9, their location will also chosen randomly.

There are some more innovations, like no single "light"-entity has been placed in the map.
It's also one of the few Source maps which are using a custom water texture, which sadly increases
the filesize.

Have a look on the final 2 of the map and tell me about it:

- Steam Workshop
- Gamebanana

Thank you for your support so far

- Patriot_[GER]
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