Phong issues

Modelling, Textures, Animating and other general engine asset topics.

Phong issues

Postby InterValve on Sat Oct 21, 2017 4:29 pm

I followed instructions exactly and yet I can't get the phong shader to work on Source 2007 .So I'm thinking, can someone give me a very basic working material on a 1 poly model.Something tested so we can be sure it works.I can't seem to find any on the net and the example is always the best tutorial.I wouldn't have asked otherwise.
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Re: Phong issues

Postby LordDz on Mon Oct 23, 2017 10:45 am

Ask your question in the source modding community instead, it's much more active.
http://www.moddb.com/groups/source-deve ... ord-server
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Re: Phong issues

Postby kraid on Tue Oct 24, 2017 12:00 pm

You have to give more information about your issue.

In this case: please show your material script and the textures you're using.
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Re: Phong issues

Postby InterValve on Wed Oct 25, 2017 8:08 pm

Yea.Sure. It's also a good occasion to test my files. Always best to test.

Code: Select all
"VertexlitGeneric"
{
$basetexture "models/sphere/texture"
//$model 1
$phong 1
//$basemapluminancephongmask 1
$bumpmap "models/sphere/texture_phongmask"
$phongexponenttexture "models/sphere/textureRfl"
//$phongexponent 30
$phongboost 1.0
$phongfresnelranges "[0.05 0.5 1]"
}


The model is a sphere.I will post it the next day if necessary.
Attachments
material.7z
(2.58 KiB) Downloaded 8 times
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